

Ill-prepared and ill-equipped, Survivors are the underdogs, who rise to the occasion when their lives are threatened. Survivors are everyday people in the wrong place at the wrong time, simply trying to survive.

Wily and opportunistic, they are always eager for a way to exploit their current situation. Rogues are self-serving and out for themselves. Many have spell-casting abilities, able to manipulate the forces of the universe through magical talent. Mystics are drawn to and influenced by the arcane forces of the Mythos. They wish to research forgotten lore, map out uncharted areas, and study strange creatures. Seekers are primarily concerned with learning more about the world and about the Mythos. They have a strong sense of duty and selflessness that drives them to protect others, and to hunt monsters down. Guardians feel compelled to defend humanity, and thus go out of their way to combat the forces of the Mythos.

Each class has its own distinct flavor and identity, as described below in the Arkham Horror LCG Offical Rulebook: Most player cards, including investigators, belong to one of 5 classes. This classes represent the broad theme of the investigators through their abilities and what cards they are allowed to draw from in deckbuilding. Investigators come in 5 classes: Guardian, Seeker, Rogue, Mystic, Survivor, along with the class-less Neutral cards. Their goal is to investigate, solve and/or survive the mysteries and events of the Mythos. Investigators are the characters that players control while playing Arkham Horror: The Card Game.
